Human Head Studios

Junior Game Programmer (Contract)

January 2003 - June 2004 · Contract / Consulting

Temporary contract as a junior game programmer at Human Head Studios, brought in near the end of production to help finish and ship Dead Man's Hand, a western FPS published by Atari on Unreal Engine for Xbox and PC. Work spanned enemy AI programming, UI development, mini-game development, character animation scripting, and environmental effects.

Key Achievements

  • Shipped a AAA title: enemy AI, UI, mini-games, animation scripting, and environmental effects on Dead Man's Hand

Tech Stack

Unreal Engine
← All work